【CS2】2023年11月3日更新日志

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【CS2】2023年11月3日更新日志

2024-01-21 01:37| 来源: 网络整理| 查看: 265

反恐精英2(CS2)2023年11月3日更新日志 翻译:@内格夫CSGO 

[WORKSHOP] 

- Enabled uploading CS2 maps to the workshop. - Community Servers can host workshop maps. - Added paint metalness and roughness by color features to Solid Color, Hydrographic, and Spray-Paint finishes in the Item Editor. - Added option to toggle "Automatic PBR Color Correction" to all sticker types in Item Editor. - Various Item Editor help system updates including "mat_fullbright 10" to test PBR. - Various updates to workshop tools.

【创意工坊】

- 允许将CS2地图上传至创意工坊;- 社区服务器现在可以运行创意工坊地图;- 在物品编辑器中为纯色风格、水转印风格和喷漆风格的饰品添加了按颜色特征划分的油漆金属度和粗糙度功能;- 在物品编辑器中为所有印花类型添加了切换“自动PBR颜色校正”的选项;- 多处物品编辑器帮助系统更新,包括“mat_fullbright 10”以测试PBR;- 对创意工坊工具的多处更新;

[GAMEPLAY]

- Fixed a case where user commands would be ignored in poor network conditions.- Fixed a case where weapons would fire faster than intended.- Fixed a case where clients would show multiple gunshots for one actual shot.- Fixed a case where players would fail to keep their weapons between rounds of overtime.- Fixed some instances of dropped weapons falling out of the gameplay space.- In firstperson, dead players will now see their own ragdoll at the server-authoritative lag-compensated position of their demise.- Decoy grenades interact aesthetically with smoke clouds.- Smoke grenades now have a minimum fuse duration to prevent smokes from prematurely detonating if stuck in crevices.- Players now ignore individual damage events dealing less than one point of damage.- Knife attacks will now prioritize enemies and will only hit teammates if there are no enemies in range.- Knife attacks no longer predict damage effects or sounds on the client.- Knife attack immediately after switching to a knife will always deal full damage amount.- For a given map location, eye height is now consistent regardless of how the player arrived.

【游戏玩法】

- 修复了用户指令在网络条件不佳时被忽略的情况;- 修复了武器开火速度比预期更快的情况;- 修复了客户端可能为一次实际射击显示多个枪声的情况;- 修复了加时赛期间玩家可能在回合间无法保留武器的情况;- 修复了扔下的武器掉出游戏空间的一些情况;- 在第一人称视角,阵亡的玩家现在将会在服务器授权延迟补偿的阵亡位置看到自己的人物模型;- 诱饵弹与烟雾云的交互更加美观(译者注:扔在烟雾中的诱饵弹现在会使烟雾发出闪光,并且清除周围极小范围的一块烟雾)- 烟雾弹现在具有最小引信持续时间,以避免烟雾弹卡在缝隙中过早引爆;- 玩家现在会忽略造成少于1点伤害的单个伤害事件;- 匕首攻击现在会优先攻击敌人,并且只有在范围内没有敌人的情况下才会攻击队友;- 匕首攻击不再在客户端预测伤害效果或声音;- 切刀后立即进行的匕首攻击将始终造成全额伤害;- 对于给定的地图位置,无论玩家以何种方式到达,视线高度现在都是一致的;

[MAPS]

INFERNO- Fixed clipping in various areas.- Fixed various microgaps.- Fixed disappearing meshes in skybox.- Removed birds that got mistaken for grenades.

【地图】

炼狱小镇- 修复了多处区域的碰撞模型;- 修复了多个微小缝隙;- 修复了天空盒消失的网格;- 移除了会被误认为是投掷物的小鸟(译者注:有国外主播把突然进入画面的小鸟当作敌方闪光弹,回头躲闪错失timing)

[SERVERS]

- Added sv_maxuptimelimit setting to request server shutdown after certain number of uptime hours.- Support -sv_maxuptimelimit command line parameter to randomly select uptime limit per instance within a range, e.g. "-sv_maxuptimelimit 48-72" command line parameter will request game server instance to self-shutdown somewhere between 48 and 72 hours by issuing "sv_shutdown" command on the game server.- Added game server startup timing log records.- Game servers will now print global chat messages when players acknowledge newly acquired items while connected to the game server.- Fixed a bug showing 100% packet loss immediately after connection.- Fixed a bug where scoreboard ping could get stuck at a value lower than the real ping.

【服务器】

- 增加了sv_maxuptimelimit设置,用于在一定小时数的运行时间后请求关闭服务器;- 支持-sv_maxuptimelimit命令行参数在一定范围内随机选择每个实例的运行时间限制,例如“-sv_maxuptimelimit 48-72”命令行参数将会要求服务器实例在48到72小时之间的某个时间自动关闭,方法是在游戏服务器上运行“sv_shutdown”指令;- 增加了游戏服务器启动时间的日志记录;- 当玩家在连接到游戏服务器的情况下确认新获得的物品时,游戏服务器现在将会发布一条全局聊天信息;- 修复了连接后立即显示100%丢包的错误;- 修复了计分板上显示的ping值可能会卡在低于实际ping值的数值的错误;

[MISC]

- Improved rendering of stickers.- Added wins and wins-needed to Competitive Play Menu map tiles.- Fixed various minor HUD bugs.- Fixed various skins and sticker bugs.- Fixed various bugs with item inspection UI.- Fixed a skinning issue with Trapper Aggressor agent's legs.- Improved performance of player animations on client and server.- Smoke grenade canister changed to chrome material.- "Boost Player Contrast" no longer applies to dead players.- Adjusted microphone voice threshold value.

【杂项】

- 改进了印花的渲染;- 在竞技模式菜单的地图选项卡上增加了获胜场次和定级所需的胜利次数;

地图图标上下分别为获胜场次和定级所需次数

- 修复了多处HUD微小错误;- 修复了多处饰品和印花错误;- 修复了物品检视UI的多个错误;- 修复了探员“捕兽者(挑衅者)”腿部皮肤的问题;- 改进了玩家动画在客户端和服务器上的性能;- 烟雾弹的弹筒更改为铬材质;

烟雾弹外壳更加具有金属质感

- “增强角色对比度”不再适用于已死亡的玩家;- 调整了麦克风语音阈值。



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